Must be built on flat land adjacent to an Entertainment Complex district. +2 Culture, +2 Amenities and +2 Loyalty to each City Center within 6 tiles.+2 Culture and +3 Amenities to this city and all cities within 6 tiles.+2 Culture and +1 Production to all Rainforest tiles for this city.Must be built adjacent to a Government Plaza. All your cities on your non-home continent with a Governor gain +15% Production, +15% Faith and +15% Gold.Must be built on flat land next to a Theater Square district.
Gain a free random Atomic Era civic boost.Must be built on flat land adjacent to a Theater Square district. Awards 2 randomly-chosen free civics when completed.Must be built next to a River adjacent to a Neighborhood. This building and these improvements provide Tourism equal to their Power. +200% Power for all Offshore Wind Farms, Solar Farms, Wind Farms, Geothermal Plants, and Hydroelectric Dams.Vanilla and When completed receive 100 Science for every Marsh, Rainforest, and Woods in this city.+1 Appeal to tiles adjacent to Rainforest and Marsh in your empire.Must be built next to a River adjacent to a Commercial Hub district with a Bank. Upon construction the treasury is increased by 100% ( 50%).+2 Envoys when you build a wonder, including Apadana, in this city.
Must be built adjacent to an Aqueduct district. +1 Population in all current cities when built.Must be built on a Snow or a Snow Hills tile next to Campus with a Research Lab. Yields are doubled if there are 5 Snow or Snow Hill tiles within 3 tiles of a city owned by this player. +20% Science and +10% Production in all cities.Must be built on Hills adjacent to an Encampment district. Provides the same defensive bonuses as the Fort improvement.Both standard Districts and buildings and their unique replacements will satisfy any listed placement restrictions. Unless a wonder's description stipulates otherwise, its effects apply only to the civilization that builds it. Rise and Fall launches on February 8 for PC.The following is a list of wonders in Civilization VI and its expansions, sorted by era. Check out the video for more on what's being added in the expansion you can also pick up the base game for a relatively cheap price right now.
The expansion also adds several new civilizations, such as Georgia and the Cree, alongside new units and technologies. These temporary teams are given a quest to complete in a certain amount of time. When something happens on a map-such as a city-state seizure, or a nuclear attack-it can trigger an Emergency, which prompts non-allies of victim civilizations to band together. These units can help improve tiles and give other bonuses.įinally, Rise and Fall adds an interesting new cooperation system called Emergencies. The new unit type, Governor, can affect Loyalty, as well. Low loyalty can cause rebellion in certain cities, which can lead to them declaring independence. Loyalty, meanwhile, can affect your civilization's borders and resource production. Now Playing: Civilization VI: Rise and Fall - New Features Explained By clicking 'enter', you agree to GameSpot's